Computing is led by Ms Moore.
At Vittoria the computing curriculum aims to develop safe, responsible and capable learners who are creative, curious and logical as they navigate, investigate and contribute to the world around them. In a fast changing world, we want to empower pupils to be active participants in our digital world, equipping children to be digital citizens, digital creators, digital communicators and digital investigators.
We want our pupils to be able to:
We have used Google Classroom and the Google Suite of Tools since Summer 2019 to support learning in School, and we introduced Wessex planning produced by eLIM, this year, which identifies five areas of learning:
The COVID pandemic impacted the introduction of this new curriculum but it has also meant that children rapidly developed a range of computing skills as a result of remote learning. Every pupil in KS1 and KS2 had access to Google Classroom, with 80% of pupils using a school owed device – no child shared a device. Our task is now to build on this base.
Children have weekly computing lessons, which focus on specific computing skills, but pupils use Chromebooks and the Google suite of tools in lessons across the curriculum. We are lucky enough to have one Chromebook per pupil in KS2, which gives teaches the freedom to use them whenever it is appropriate and will enhance learning. E-safety lessons are taught once a half term and also within our PSHE curriculum. Pupils in KS1 and EYFS have regular access to Chromebooks as well as floor robots.